Wednesday, September 3, 2008

Realistic walking in Second Life & agent based modeling

Someone asked me the other day if an avatar walking across our realistic sim takes as long in virtual time as it does in real time. Since one of the advantages to building a sim to scale based on an actual physical world space allows one to test such things, I did a quick counting comparison.

Starting on the sidewalk at Lincoln, I walked across the valet parking drive to Fullerton. In the real world it is 153 steps. In Second Life with the current animation override I am using (Confident female), it is about 55 steps: a three to one ratio. From the perspective of how the walk feels to the person controlling the avatar, it is pretty much the same. From the perspective of actual steps, it measures less.

Digital Urban focuses on web 2.0 technologies and this post is a great reference on 3D agent based modeling in Second Life. Includes video and additional links.

Click here for link to digital urban post